2011/11/08

AM - Class 1 / Week 6 - Lecture

This weeks lecture was about Overlapping Action.

Overlapping Action is braking off the movement to add flexibility to your characters so it will not look mechanical & stiff.
It consists of several sections: Follow Through, Successive braking of joints, Drag, Lead & Follow.

In a chain, the root (parent) driving force always moves first, then the lower sections (child) will gradually flow with a slight delay.  For instance, in human body an arm is moving to reach out for a glass of water, you might think that the driving force
is the hand, but that is wrong, the initial source of the movement comes from the shoulder, it will start to move first, then the arm will follow, then the hand.

The principle of Overlapping Action is based on real life laws of physics, we just need to observe & comprehend these
laws to be able to apply them to animation, but just be aware of over using it too much.

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