AM - Class 4 / Week12- Lecture

This was a quick round up for the lectures we've watched in class 4. Some notes:

- Understand the shot your animating in context of whats comes before & after it.
- When animating your shot, you have to be Sincere, Honest, Clear, & Simple.
- The thought that motivates the movement is driving the entire body of the character, not just the head or hand.
- A final animated shot should look fluid but not floaty or even, it should have texture & rhythm into it.
- Avoid Cliche ( overused ideas )
- Animate phrases not words, animate what the character is thinking as its talking, & concentrate on the strong phrases.
- Best animated scenes are the ones that you can mute the sound & still understand everything.
- Get the acting simplified & clear so its reading almost instantly by the audience.
- Proper staging, & clear silhouette.
- Build a library of video reference that you could jump back to when needed.
- Don't get settled on the first idea that comes to your mind, explore!
- Secondary action is about adding believability to the character without distracting the audience from the primary action.
- don't force the secondary action in the shot, make it feel natural.
- Stand up & act it out, & be spontaneous.
- Create nice patterns in the body gestures, like arcs, & figure 8.
- Observe the world around you & find new inspirations away from your desk.
- Understand how the character thinks & feels, & remember that your animating an idea.
- While blocking keep in mind to add drag & overlap, it will make your life easier later.
- Physicality brings strength to gestures.
- When animating lip-sync, keep in mind how the mouth, tong, jaw shapes to make each sound.
- All parts of the face are connected, overlap and follow through rules also apply to facial performance.
- Design your facial expressions according to camera view, even if you have to cheat it.
- Add a blink on head terns, on a thought, or a change of emotion, give blinks a purpose.
- Eye darts keeps the character alive.
- keep in mind what the character is thinking VS what the character is saying.
- Whatever the idea your conveying, keep it as simple as possible.
- Polishing is not smoothing keys in the GE, its reevaluating the whole shot, taking things out, adding things in.
- Residual energy adds a lot to the shot, but use it carefully as it could be distracting.
- Look for the extra 10% that you can add to the shot which will dial it up & make it stand out.


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