Walk Trough.
In this lecture, Jim Brown talks to us about the stages of animating his shot The Winds of Victory.
Few notes:
- Acting drives any decision you make, from character development, to staging, camera angles, posing, & facial animation.
- Before you start animating a character in a shot, ask your self : who this character is, & what is its intentions.
- Think about what external elements you can add to the shot to add more depth to it.
- While posing the character in Maya, make sure to keep the attitude of the character showing through the pose.
- There should always be a reason behind any camera movement you add into your shot.
- Animation looks a lot more interesting when breakdown poses are favoring one of the key posses (before or after)
- Don't be afraid to adjust initial key posses to correct bad spacing issues.
- Lead the action with one part of the body, then followed by the rest of the body.
- As you're cleaning/smoothing curves in the Graph Editor, keep an eye on the perspective view and be careful not to lose any of the performance you've already put into the characters.
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