AM - Class 3 / Week 3 - Lecture

Advanced Arcs and Path of Action.

Arcs can add more to animated scenes than any other animation principle you may know, it could lift up a shot form amateur level to a Wow!! professional level.

Every part of the human body moves on arcs, the only part that dose not arc on movement is the eyes, they tend to move in a snappy, poppy fashion...  In fact, everything in life moves on arcs! well.. other than Robots of course. 
Check out Dr. Harold Edgerton's book: 'The Anatomy of Movement' to get a visual idea about arcs in real life.

Adding arcs while animation any action creates more believable performance for your characters because it will feel more organic, no body could explain it better than Frank & Ollie, they said in there book The Illusion Of Life
'Straight inbetweens completely kill the essence of an action'  
so DON'T forget to add inbetweens that creates nice clean arcs in the scene you animate!

Its really a good Idea to grab a scene from your favorite animated movie ( Disney movie.. I like Disney ) and choose a part
of a character, like the nose, or the hips...  & track it on your monitor with a dry marker, you'll be AMAZED to see all these arcs flowing, that's one of the reasons that makes these movies alive & iconic.

Even though its sounds like tracking arcs is more towards the polishing stage, but you need to plan them early in the game, even from the blocking stage, because it will make the process of tracking arcs a lot easier.

The more you pay attention to details like arcs, the more spontaneous it will become, AND the better your work will be.


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