2012/07/31

AM - Class 4 / Week 2 - Lecture


Introduction To Pantomime.

Quoting Bobby's words: Mime is acting without dialog & props, Pantomime is acting without dialog, but with props.
Pantomime in animation is communicating through the body posing & gestures, it's the root of character animation, its being able to convey the idea without having to say it.  The best animation scenes out there are the ones that you can watch without audio & you can still tell exactly what's going on, and what's the character is going through.

Pantomime acting is all about the idea, keep always exploring for new ideas & don't fall into the first idea that comes to your mind, & as always, plan your shot carefully before you start animating, the great Frank & Ollie once said: Spend half of your time planing, & the other half animating.

Proper acting choices are the ones that will determine the quality of the animation, Bobby's advice is to unplug & try to think out of the box beyond the great animated movies that are out there, find something that is more related to yourself, this will keep you away from Cliché, and make your work different.

The basic animation principles as important as they are, but they are even more important in a Pantomime shot than any other shot with dialog, things like: Staging, Posing, Clarity, & silhouette, are key factors.

Hopefully you guys still remember the Phrasing lecture from class 3! Well, in a dialog shots phrases and beats are already pre-determined by the dialog in that shot, as for Pantomime shot, you'll have to work hard to look for & create the beats and rhythm through the performance of the character, and add contrast between these beats to create texture & make it more interesting.

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